Genesee/Finger Lakes

Regional Planning Council

Regional Roundtables

 

 

  About the Council

  About the Region

  Program Areas

  Current Projects

  Publications

  Newsletter

  Events / What's New

  Links

 

  Contact Us

  Directions

 

  Home

 

Community Design

 

Agenda

 

September 26, 2003

 

Genesee/Finger Lakes Regional Planning Council

City Place

50 West Main Street

Rochester, New York 14614

585-454-0190

 

 

 

Summary of Issues

 

Attendees:

Jeff Adair (Supervisor - Town of Wheatland)

John Billone (Vice President – Flower City Management)

Diane Burnham (Zoning Board Member - Town of Middlebury)

Sam Casella (Supervisor – Town of Canandaigua)

Tim Cullenen (Community & Econ. Vitality Support Spec. - Cornell Cooperative Extension)

Margaret DelPlato (Regional Planner - Genesee/Finger Lakes Regional Planning Council)

Jason Haremza (Associate Planner - Genesee/Finger Lakes Regional Planning Council)

Kris Hughes (Director - Ontario County Planning Department)

Matt Ingalls (Senior Urban Designer - City of Rochester and Fairport Village Partnership)

Kevin Miller (Regional Landscape Architect - NYS Department of Transportation)

Lars Rosenquist (Director of Business Development - Wilmorite Construction)

Peter Siegrist (Director of Preservation Services - Landmark Society of Western New York)

Jorge Villali (Planning Intern – Genesee/Finger Lakes Regional Planning Council)

David Zorn (Executive Director - Genesee/Finger Lakes Regional Planning Council)

 

1. What is Community Design?

 

• A pleasant experience in relation to an era of development. Essex, Connecticut,

   as an example, is one of most livable places in United States.

• Curb appeal or the feeling you get when you drive though a town.

• Community design is successful when it reflects the community in a sustainable manner.

• Travels with Charlie by John Steinbeck was highlighted as an influence for some.

   Areas across the country are losing unique community identities. There is a need to

   understand the differences between communities and to preserve unique identities.

• Appearance and value to residents. Where is the value of design to residents of a

   certain area? This was expressed particularly by the elected officials.

• A way to humanize some inhuman environments that we construct. Community

   design is to humanize highways, subdivisions, etc.

• There is a concern that Community Design and Urban Design is being marginalized,

   (e.g. good things happening at intersections, or in some downtown areas, etc.,

   but the forces of mediocre/bad design overwhelm)

• There are different levels of design, from micro to macro. Think of public involvement

   in the process when it comes to design.

• Design should not restrain or constrict the marketplace, but move it to a

   common vision. Current leaders should work to establish a public ethic, not always

   easy, that gets to a common vision. Then let private sector go to work.

• What is the driving economic engine in that community? What does that community

   have to market?

• There are many communities that are trying to recreate things that never existed.

   Many small communities had very short "shelf-lives" (i.e. a canal era heyday).

   Many are trying to return to a utopian historical past era that they never had.

   So many communities are betting on tourism, although there is so little historic

   fabric left in many towns, that they have lost much of their uniqueness.

 

2. Examples and locations of good and bad design:

 

• The old Route 332 was poor a design with no consideration of the multi-modal flow

   of goods and people, signage, access roads or setbacks. The new Route 332 is well

   improved with: sidewalks, landscaping, streetlights, closer setbacks and nodes.

• Route 19 has poor drainage and poor access to Village of Wyoming from the rest

   of town.

• The new Route 251 bridge in Scottsville has now become a gateway with its access to

   Oakta Creek, park expansion and an access to greenway.

• Elmwood Avenue between Brighton Town Hall and 12 Corners was poorly designed due

   to the fact that it only had sidewalks on 1 side. Now there are sidewalks on both sides

   of this heavily walked route. It is an example of a small step taken to improve design.

 

3. Stakeholder Challenges

 

• Despite being a ubiquitous visual presence in our communities, utility companies

   are not engaged in the consideration and development of community and

   urban design.

• Utilities need to be part of the process from the inception. Even though there is a

   perceived lack of cooperation they still need to be invited into the planning process.

• It has been difficult to find cooperation from utilities because they are not accountable

   on a local level. Influence from the state and federal level must be pursued.

• Interstate and/or multi-state utility corporations can "plow through" state and local laws

   and lawmakers.

• The post office, railroads, and utilities are often-times very difficult to work with because

   they are overseen from a federal level.

• On a positive note, the NYS DOT has made great strides in the past decade in terms of

   community involvement in their projects.

 

4. Policy in Community and Urban Design

 

• The public sector controls the policy around public infrastructure (roads, water, sewer)

   Key components of design should be based around infrastructure policy.

• Relaxation of strict and/or outdated zoning and the use of overlays will allow more

   flexibility in creative design. Many areas of the country (including Rochester’s city center

   area) are de-emphasizing "use" zoning and encouraging more "form-based" or

   "designbased" zoning.

• There is a lack of communication between towns and villages or the multiple layers in

   many municipalities – what you do impacts your neighbor, and what your neighbor

   does impacts you.

• Comprehensive plans are excellent policy tools, but visualization is very important.

   People need something along the lines of conceptual renderings to refer to as a point

   of reference.

• To maximize the usefulness of Comprehensive Plans, communities must utilize

   professional planners who are able to effectively facilitate community input. It is also

   vital that Comp.  Plans be followed-up with a zoning review; otherwise the plan will just

   be a report on a shelf. Revised codes help ensure compliance and also provide

   structure for developers.

• Smaller communities may lack the resources (for hiring professionals) that some larger

   communities may have; this suggests an opportunity for multi-jurisdictional resource

   sharing.

 

5. Ideas to improve the design of our region

 

• All stakeholders need to be involved.

• The public needs to be educated about the importance of design and brought into the

   discussion. People are never too young to be educated about what their community

   looks like or how it feels (school-based outreach)

• Many people know that they like a certain place but don’t know how to articulate

   what they like or don’t like about the design of a place. This is where education and

   outreach is key.

• Developers need to be engaged in the process in all steps of the design process.

   Communities must let them know their expectations; mutual respect is important.

• Greater dialogue is needed between those who want to make investments

   (developers) and the communities they are investing in. Communication can make

   people aware of benefits. Education and sharing information are essential. Developers

   want to be involved.

• Genesee/Finger Lakes Regional Planning Council should increase awareness of the

   services it can offer to further good community design in the region.

 

 

 

50 West Main Street, Suite 8107
Rochester, New York 14614
tel:  585.454.0190
fax:  585.454.0191

 

Last Modified:  May 01, 2007